Sunday, September 24, 2006
The New Site
was a bit too optimistic about the whole thing.
The other thing consuming my time has been the creation of my new web site. I've gone from having 250 mb of space to 2 gigs and so I'm really excited by the possabilities of what I can do. Of course, it's just me and so again, I'm possibly getting a little too optimistic about how much ass it will kick, but nonetheless, all signs point to "major."
My gaming group, thank God, has finally decided to play one on one games instead of the four way (or more) battle that we've been playing week after week after week. for the past year or so. The result is that two of the players who rarely win, won--which I assume makes the game a bit more enjoyable. I mean, it's a friendly game and all, but still, no one wants to lose every week. So, congrats Chris and Russ on your fine victories, and Chris, I underestimated your demon hunters--it won't happen again.
The funniest part about our last game was that Russ, the durability tester in my group, commented on my lack of stuff up on Ebay. I think he may be checking to find out what kind of scenery is going to be in play. I don't know. It's kind of funny. Russ, if you're reading this, I'm bringing the death world again next week. Hurrah for the death world!
I haven't heard anything from Griffon Games, but then I need to take them some better stuff I think. I don't know. I'm a pretty harsh critic of my work so...there you go.
That's it for now.
Friday, September 15, 2006
Busy, busy, busy
I now have a physical place that is selling my stuff. I take the first armload of stuff down to Griffon Games later this afternoon. I am really excited about this because I like the store. its a good place to play, the staff is helpful, and everything looks really good. When I first came to Massachusetts, I went to Griffon games and pretty much slobbered over their display case. Now I will be in it...not for my miniatures obviously, but for my scenery. It's a hell of a accomplishment for me.
Next up, the website is getting re-vamped. My beautiful and wonderful wife has signed me up for enough space to make it much bigger and much better. But even better, it will have a much shorter URL, which I think makes the whole thing more convenient.
Custom orders have been coming in and that's always good. A few small ones, some larger ones. Regardless, it's nice to see that side of the business taking off because I really much prefer working with a customer in mind than anonymously for ebay. Of course, with Ebay there's no deadlines and that's nice too. I will in the future be doing both, don't worry.
Moreover, someone finally pointed out that all the email addresses on my Bargain Bin were wrong. Great! The one part of my website where I sell stuff and I couldn't sell anything offf of it. I kind of gave up on the bargain bin because of this so you can all rest assured that now that the problem is fixed, more stuff will be going up.
Well, that's the appraising of stuff at this point. Keep watching the site, it should be getting a major facelift very soon.
Sunday, September 03, 2006
Thinking about levels of height for terrain in 40k
Now, I know that there are a lot of people out there who assume that if a building or structure has holes in it at less than an inch then it's considered level one terrain. Great. So, a ten inch tall building is level one because you can peek through a window.
This all seems to me to be badly worked out solutions to a common game problem. Here's a better solution. First of all, don't use marines. Marines are one of the smaller of the level 2 miniatures. A better idea is to use something like a wraithguard, a Tau crisis suit or a Tyranid ravener. If you use a Tyranid ravener for instance, you'll find that level two really starts at about 2 1/2". Level one is below 2 1/2" and level three starts at about 4 1/2" or 5". Well, why not? I mean really, if I put something down on the table that's 5" tall, very few players are going to have trouble believing that it can provide cover for most level 3 models (except the Defiler, of course). 3"?....Not really. Put something down that's 3" tall and put a Land Raider behind it. Hull down, yes; blocked LOS, no.
Keep in mind that this is also extremely useful for terrain designers like myself. If 3" is level three, than a 3" hill is level three and there's really not that much room to do much in terms of sprucing that hill up. You can't carve out interesting symbols in a 1" space--at least, you can't carve them out so that they look interesting from 5' away. But if a level one hill is up 2 1/2" tall, and a level two hill up 4" tall, all of a sudden there's more room on the board to move upward without having to get weird about it, or without making pieces on the board look out of scale.
So, final results or me are: level one hill 1 1/2"-2" tall. Level two 3" tall minimum. Level 3 about 4 1/2 or 5" tall. Of course, this coincides nicely with the basic unit of scenery building: the styrofoam sheet which sells in 3/8", 3/4" or 1 1/2".
How's that for convenient
Saturday, August 26, 2006
Quick Tip: the glue gun
Alright, problem. Crazy glue, sucks, doesn't work half the time, and won't bond to a lot of surfaces (but man it bonds skin like nobody's business). Better glues take longer to dry. By the way, Mod Podge is king of the White glues. It takes an hour to dry.
Here's where the glue gun comes in. It will hold something for awhile. It is not a permanent solution, but it will definitely hold something for long enough so that the E6000 or the Gorrilla Grip will dry. That's why you use the glue gun.
I'm not sure if this will work for little miniatures. I imagine that the gloopy mess of the glue gun is prohibitive, but that's really not my department.
More paiting big stuff
Those stages are: Base coat. Oh I know what you're saying, the base coat isn't a highlight, it's the base. Very good, but not really. The priming is the real base. Don't screw around and make this harder than it has to be. Spray paint it black. Use Krylon, or whatever, if there's no styrofoam involved. Use Design Masters or H20 if there is styrofoam (neither of these paint lines will melt styrofoam, except for Design Masters Black) Then you paint over that. Probably in really dark grey.
stage 2: Overbrush- Overbrush is what happens when you make sure the brush isn't dripping but you don't care whether the whole area gets painted. Yes, you're still slathering on the paint, but you couldn't care whether it gets in all the cracks.
stage 3- Overbrush with crappy brush- Either a foam brush or a stenciling brush. You're looking for a crappy brush that will barely hold paint. Obviously if it holds less paint than your good brush, it will spred less paint too. You can buy a bag of stenciling brushes at Michaels for about $2 for a bag of $20. By the way, when I say good brush, I mean a pack of brushes 4/$2 you buy from hardware stores. You're wasting your money buying anything better than that.
Stage 4- Drybrush with good brush- Do the drybrushing thing, just like you normally would. It's a little harder with a big brush, but don't worry about it, you just need less paint than before.
Stage 5- Drybrush with a crappy brush- It's really here when you'll figure out the ingenious nature of the crappy brush. I swear all of those effects you've been trying to do for years, the crappy brush does them naturally. You'll say, "wow, it only deposits paint on top edges!" Yes, that's because it's a crappy brush. Remember Monstro's motto: you don't need talent when you have the right tools.
Now as for how to paint. You should prefer downward strokes from the top of the scene to the bottom rather than attempting to paint in all directions all over the model. Remember light FALLs. And therefore, the top should be lighter than the bottom. Also, you're going to want to lighten large flat spaces. Steps 1-3 are technically still your shadow stages. Large flat areas really don't have shadow on them.
Mostly, take no time. Honestly, the quicker you go painting large things, the better. You can overdo this, and for most 40k painters, that's the real temptation. I can paint a road in about thirty minutes, most of which is spent shuffling pieces.
Good, now all you have left is the metalic bits. Test out all your silvers to find out which is lightest and which is darkest. Paint the thing the darkest. Good, now you'll want a reddish copper. That's rust. wash the thing in rust, running a wet brush down the flat parts of the silver thing to keep them clean. Great now take your really bright silver (or if you have a silver pen this will work even better) and put a straight line through the middle of all the flat pieces. Whallah. You're done.
Friday, August 25, 2006
Painting big stuff- the philosophy
This philosophy is fine. As far as painting is concerned, it comes from the romantic school, where what you are painting is, essentially, idealized versions of the warriors of the 41st millenium. You're not painting gritty realism. I rarely see a space marine that doesn't look fresh off the drop pod. The armor doesn't look 10,000 years old and dented by hundreds of rounds of bolter fire. No one so much as has mud on their boots. There are no drowned out effects. Hell, what your going for when you paint a miniature is that the miniature looks like the paint is still wet. Look at White Dwarf and you'll see what I mean.
There's nothing wrong with that. Miniatures are meant to be painted as if they could be picked up and examined and someone will raise cries of oooh or ahhh. It's just that you're not going for any of those kinds of things with scenery. Every so often you see someone paint a building the same way they'd paint their war hero, and well...it just looks cartoon-esque. I mean, you're making a hill--does the light of the emperor really fall on hills the same way it falls on Brother Captain Sterne. I think not.
The thing is, scenery isn't painted (generally) in the romantic school. The reason is that you've seen a building, you've never seen a space marine. You can romanticize a space marine much more easilly than you might a building. Most 40k scenery is based off of scenes from the world wars. Again, you can see actual pictures of those things. Objects that have been in a warzone for a couple of days are generally covered in dust, can you imagine what they look like having survived shelling for a few centuries?
The other source that 40k draws its scenes from is sci-fi, but sci-fi is pretty standard stuff. Scenery is either earth tones (Tantoine, Pitch Black, Starship Troopers) or grey scales (Death Star, Terminator, Aliens). --For a good combination of both, see Dune or Universal Soldier--. Most things drawn from sci-fi are HUGE in scale("that's not a small moon"). It is better to think King Kong (the over the top Peter Jackson version) than it is to think Braveheart. Braveheart scenery is perfect for Fantasy, not for 40k. Hell, in Empire they aren't on an icy continent--even Antarctica is too small. They have to be on Hoth--an ice planet.
So big, and rather simple in color. Simple color has the added effect of really making the details on the miniatures pop...and after all, they're the one's you're spending lots of time (or money) on painting, right?Keep in mind the tenants of this philosophy. Quite a few miniatures are already on the verge of looking busy all by their lonesome, put them on a giant checkerboard crazy looking building, and they clash. For Orks this tends to not be as much of a problem. They're kind of supposed to clash. But for imperial stuff, the scene can quickly look like a carnival, and unless you're playing Harlequins, you don't want that.
Keep in mind, however, that when I say that colors should be "simple"--I am refering to the number of colors on the palate, and not on the actual painting. You're still going to have to do a lot of highlighting and shadowing of grey. You're still going to have to pick colors that go together. And, despite what I'm saying, there are still some color choices that you'll have to make. If everything's grey, after all, think how much a single yellow object will stick out. Sometimes, you'll want that.
Wednesday, August 23, 2006
Cities of Death- Battle report
However, Chris and I had loads of fun. I think we had more fun being in a city then we did playing the game, but we both kind of came to the same agreements and I thought I'd share them with you.
First of all, if you're going to take special building stratagems (like ammo dump or medical facility) then take them all in the closest building. Chris kind of spread them out and it just ended up taking too long to get to the building that would have allowed him to re-roll to wound rolls.
Second, range is never better than punch. You're just never able to get a long shot off. So, if you have the choice, I would suggest always going for the punchier short range weapons, or even better, load up on hand to hand troops--they will come in immensely handy.
A spin off on this is that dreadnoughts seem to be far more useful than vehicles. Your average tank is going to get within charging range before it can get its shots off, and that means its opened itself up to some of the more powerful weapons in the game.
Third, we decided that at least one grey knight in any squad should be armed with a thunder hammer, because, man, they can't do shit against dreadnoughts. Oh, I know, this is their downfall, but its a huge downfall. They are supposed to be bad asses, but they never seem to come through. If you're playing daemonhunters concentrate on the army that they're running around with. Think of it as an IG army that can get terminators or a space marine army that can get crazy personalities, but don't think of it as a daemonhunter army with some people tagging along. You'll be wondering why you have no las cannons and you won't be able to stop the predators, the Land Raiders, or the Dreadnoughts.
I'm still curious to see what my Eldar do in the city fight. I think next week we're back to a 2 on 2 match up, so we'll see then maybe.
By the way, I got the booby trap stratagem. It was absolutely awesome. I think it killed one guy, but who cares. I had booby traps everywhere! If the rules allow, get it twice.
A Funny Story About Game's Workshop
The other day I contacted both stores to determine whether they would be interested in my services. The guy at Griffin Games was out on vacation so...cross your fingers...but the guy at GW was in.
Me: "So, do you guys ever have people make scenery for your store."
Them: "No."
That was about it, but it reminded me of a funny story which I would like to now share.
Okay, so the funny story happenned awhile back. I had managed to purchase two Obliterators off of Ebay and the third one arrived in the mail but it was the old kind (will those work as Termies?) and so in my disappointment, I broke with my plan to slowly build up my Obliterators on the cheap. No, I don't play Iron Warriors (grumble grumble frickin' cheaters grumble).
So, I walk into the GW store on a Saturday afternoon and it's loaded with twelve year old guys who could probably come up with better shit to play on at their house, but you know...it's a GW store...it's official. So anyway, they're all huddled around a table watching a squad of Orks charge...whatever (anything's charge range if the table's small enough!) and there's a mother and her son on the other side of the store, and the son is attempting to convey to his mother how necessary it is for her to buy him a Necron battleforce or some shit like that, and the big owner of the store (and I do mean big!) is attempting to run the battle for the kids while two register jockeys in their red shirts (which is unfortunate because the store is just outside the exit of Target and it really looks as though they've escaped, or that Target has started selling 40k stuff). Anyways, the two red shirts are up there looking smug because they know if they were playing the Orks they would have charged a different enemy. Yey team.
So, one spots me over at the shelving unit marked "Chaos" and he siddles up because I'm the first male adult he's seen in the store for a while. I am obviously NOT a mother listening to some argument that ends with her $60 lighter, nor am I one of the kids at the table, of whom only one will buy a Terminator and that will be that for this week. Oh no no no, I have money. I can afford to spend bucku bucks. Just as importantly, I look like I know what I'm doing. Chances are I'll be buying something impressive. So, here he comes, offering "Can I help you?"
I resist the urge to plead, "Look, I used to play Squats, now I play Eldar. You're not going to discontinue that army too are you?" After all, this red shirt, he is not the face of evil. He is, at best, a Nurgling to Grandfather GW in Nottingham or some crap where they have absolutely lost their frickin' minds.
This is what I honestly say to him, "Hey, yeah I'm looking for the Obliterators. I've got two, I need a third. I was trying to, you know, wait for one to come up on cheap on Ebay..." he looked around nervously hoping that no one heard me mention the dreaded E word, "but I'm tired of waiting. I'll tell you, with prices in these stores going up and up, it's hard to justify buying the lead, but sometimes you've got to do what you've got to do. I can't paint the Obliterators unitl I have that third one, so I guess I'm willing to break down and pay the $20."
His reply, no shit: "They're $25, they raised the price last week."
And that was when I kind of lost it.
"My God, is the company going out of business."
He looks around knowing that the trouble is starting.
"$25 for a piece of lead are you crazy? I could cast twenty of them for that price."
Really, it's getting ugly and he hurries me over to the register as I go into good old days mode. "I remember when I could buy twenty space marines for $30 and Rhinos came three to a box for $25." Which, by the way, they did.
He rings me up and I walk out of there with my $25 miniature with the stares of confusion from a group of twelve year olds, and a nice mother who suddenly realizes just how senseless her son has become. Hopefully she bought him that Battleforce on Ebay.
Anyways, two weeks later I go to my game night and who should show up but the red shirt guy who was trying to usher me out of the store. He tells me that he doesn't blame me, that he doesn't much like GW either and he doesn't mind that people are mad at the company.
The thing is though, he doesn't really mean it, and I launch into another tirade about how GW going out of business would be the best thing for the game. You'd finally be able to afford the minis and there wouldn't be the threat of another "edition" of rules every two years.
It is then that I find out why the GW employees are so fiercely loyal to the company they work for. They pay for bits by the pound. They pay like a tenth of what the rest of us pay. That's their employee discount. That's crazy.
I'm fairly sorry that the GW store does not want to buy my scenery. Mine looks better than there's. Had they said, "come on down and we'll take a look," they could of put me on payroll or at least given me the employee discount, but too bad.
Last time we were in there they had three deli trays from a dollar store put together with four cardboard tubes from wrapping paper that were supposed to be elevators and all of this was set on a black base with clear glossy plastic over it. It looked horrible. I said nothing. I stay to their display case now looking at the miniatures all lit up with beautiful day bulbs (which isn't exactly a trick, but it's sneaky nonetheless). My wife looked at the scenery and said, "You should tell them how to make scenery honey." I thought the red shirt standing next to the scene was going to choke. He'd built it and up until she said something he was all but beaming with pride.
Monday, August 21, 2006
Upstairs, downstairs.
Did I mention that I'm claustrophobic?
On any given day, I run up and down probably twenty flights of stairs. Not bad for an aesthmatic I'd say. Meanwhile listen to this:
River
2 sets of city ruins
2 sets of ice craters
2 sets of glaciers
1 set of road
2 sets of brick walls
2 longhouses
death world
ice wals
2 spires
ice hill
Jungle
Pine forest
This is my list of stuff that I'm currently working on and that are close enough to completion as to require only one or two more tweeks. That's 19 things! And most of those things contain multiple parts. I've counted 'Death World' as one thing, but clearly it isn't one thing. It's 13 plates!
So, the question then becomes, how in the hell do I do it. Good question. The trick to this is, strangely enough, performing like tasks. I look a the list and I try to determine from what I see how many of these products are going to require me to cut styrofoam. Great. That means downstairs. Okay, what else can I do downstairs?
Today I cast road pieces and sanded them flat on the ends (that's downstairs work). I spray painted them (also downstairs). I put "ground" on the river bank (not technically downstairs, but the basement is becoming the place where I put down large ammounts of things that need plaster of paris or hydrocal--the basement has a sink, but it lacks a drain...go figure). I also put flock on the walls, the same flock needed on the river banks, so it was...downstiars, that's right. And then I went upstairs, and while my child played in his play pen and we watched "Reading Between The Lions," I painted glaciers so that they would be really white and not blue.
And then, out of nowhere, I made the pine forest, which might have been a mistake as I think people are getting a little tired of the ice world stuff. Yes, it may be time to move on.
My point is that this is reminiscent of the game Gin Rummi where people move cards around to make their stuff. I find that I'll start the day with two projects and then quickly, while I'm waiting for the hydrocal to dry, I'll find myself making a hill, and well, as long as I have to spray paint a hill, I might as well cast some rock walls real quick, and there's no sense casting just some rock walls, why not cast some gothic bas relief plates so that I can make a bunker, and now I'm gluing, so I might as well... It can be days before I get back to the original thing.
Aye.
Friday, August 18, 2006
Night fight Tonight!!
When I got there, one of the other regulars bowed out of the fight because three way batttles are kind of dull and that left me playing Eldar versus my buddy Russ who plays IG, and Russ suggests that we play this new scenario that he found that he really thought looked good. The scenario allowed for reserves, no deep strike, no infliltrators, but most importantly it started as a night fight and on turn four you rolled a dice, on a 4+ the sun came out and the night fight was over.
It sounded good. Let me say that. I love the idea of a night fight because it means that tanks aren't going to be as important. People with long range weapons just don't get to fire all the way across the board and the hand to hand troops are more likely to get in close before they can be fired upon. Or so I thought.
Here's what I learned. First of all, the Eldar (ex rulers of the universe) have yet to master the highly technical advance of the searchlight. Whereas, the IG have a searchlight every third man or so. All those tanks pretty much get searchlights, the IG player need only highlight a squad and everybody on his side can annhialate you.
As it turned out, I needed to worry more about cover more during a night fight because the IG could see me, and I couldn't fire back because they were always out of range. Oh sure, I could rush across the battlefield (not a very strong Eldar tactic), but I still wouldn't be able to open fire until I was within 21" on average.
The game lasted something like 30 minutes. It was a route. I managed to destroy one sentinals multilaser, but it didn't matter because it still had a search light.
I think the bottom line is that night fights have tactics to them, but not the one's you'd expect. The game becomes about annhialating one foe at a time. Shining down one search light so that one vehicle is vulnerable and then unleashing with everything on the target it illuminates.
This is well enough for most armies. IG excel at it, but if you're playing a night fight battle, leave the Eldar at home. They can't get searchlights so they're pretty much just waiting to get destroyed. They can only attack the thing that hit them with the searchlight, and if they're fighting IG, that target will always be a Chimera (because its expendable) or a Leman Russ (because very little can kill it). The hundreds of little guys out there will stay safe for most of the battle.
Thursday, August 17, 2006
Ebay=Sketch
Ahem...does the U.S. mail really pick stuff up that sits on someone's porch too long. I mean, I know that UPS will do that if they require a signature or something, but the USPS has an option for that sort of thing, which this guy didn't take. Theoretically, the box should have stayed on his porch from now until doomsday.
My guess is that someone walked along and stole it.
In any case, because I was the one who sent him the package, evidentally, this is my responsability. He's wondering how I can fix the problem.
On the other hand, in the second email, there's an object that arrived broken. It happens sometimes, that's why I advise insurance. I don't think after today, that "option" is going to be optional anymore. So, I'm writing this guy back telling him that I can replace parts, if he wants to send it back to me, I can fix it, etc., and then I notice the date. The guy has had this particular item for a week. A WEEK! He hasn't noticed that its broken for an entire week?
The worst thing is, I'm really trying to do business with a certain ammount of trust. I want to be the guy who sells you a product and then stands behind it. Unlike the Dell computer I'm currently typing on, I want my things to have some sort of reliable fix-it man face behind them. I want to tell the guy that as soon as I get his package I'll send it back to him. I want to ship out spare parts to fix the guys broken scene.
But then, what if the package is sitting in the guy's living room and he just wants more stuff? What if the guy just wants two pieces of scenery for the price of one? What then? There's a fine line between customer service guru and sucker.
The bottom line is that if you're going to sell on ebay, you kind of have to be a hard ass. There's really no two ways around this.
So my answer now is that I will refund anything, but I want the item back, and I'm not paying for the return shipping. That's pretty fair I think.
Friday, August 11, 2006
Terrain rules redux
And I am also taking from the rules that if a level two terrain, say, sits between two level two miniatures, it blocks line of sight. Good so far?
On my boards, level one terrain is up to 1 1/2" tall, level two is between 1 1/2" and 3" and level 3 is above 3". Fair?
Alright, here's my problem. Officially if troops (level 2) are standing behind a level 2 hedge, they cannot be shot at nor shoot over. If the hedge were considered area terrain, they could move into it and then fire (so long as they were within 6" of the edge) but just on the other side, they would be blocked completely. The problem is that a hedge can be conceivably entered. The model of the hedge might even accomodate this, but what about a wall. Can a 1 1/2" wall not be taken as cover and be fired over? See the difficulty?
Also, the other problem is that quite often we play with ruined slabs of something or other or overhead things. Terrain that you can see through in spots but not everywhere. Should that block line of sight?
If your answer is yes to those questions then you're probably okay with the regular rules. But I don't know, I want the interaction between the minis and the terrain to be a bit more complex.
I think that the answer may very well be to divide terrain up so that it does two things (at least), it can block LOS and it can provide cover, but it does not necessarilly do both. What I'm saying is that you might define a plate of ruined buildings that are little more than skeletons as level 3 cover but unable to block LOS at all, or maybe they block line of sight at level one.
I think the way you figure this out is that you put a mini behind the scenery. If you can't see his knees when he's behind the scenery than the scene blocks LOS at level one. If you can't see the head, then it blocks LOS level 2, and if you can't see a space merine dreadnaught behind it then it blocks LOS level 3. If you can see these things, but there's still a whole bunch of stuff here and there, or you can't see these parts of the mini looking through the scene from every angle, then it will still provide cover to the level of the scenery's height.
Maybe say that vehicles can't get "hull down" unless LOS is blocked at level 2.
I would also say that scenery that clearly isn't area scenery (like a wall)--scenery that cannot be "entered", can be taken if it is equal to the miniatures height and the miniature is within an inch of the scenery. So, a unit of space marines lined up at a level 2 wall, would be able to shoot over it, and the enemy would be able to shoot at them. The wall would provide a cover save but it wouldn't block LOS. Of course, the unit would have to declare that they were "taking the wall"--I wouldn't make it automatic that just being within an 1" of this kind of cover would immediately make you a target.
That's what I think I was going for with all that crazy tech language.
Dawn of War- evil Eldar tactic
Now I know, I know. I'm a newbie. I'm so new that you have no idea, and to tell you the truth, there's a reason I'm a newbie. I don't want to play against random people. I want to play against a computer the way that God intended video games to be played.
But, unfortunately, they don't really make games for people like me any more. It's the multi-player option that sells the game. Witness Doom 3. What a disapointment.
And so, I figured it was time. I'd after all beaten both Dawn of War and Winter Assault on the highest settings, how bad could it be?
So, I called up my friend Russ, who plays IG at our usual game and runs a computer fix it business, and we tried to connect. But of course, my computer has three firewalls, and the wireless router is connected to a gateway and the gateway is connected, evidentally to Bill Gates who then tells me that I can't play on line. The only other option is game spy, and well...Russ can't play on gamespy with his copy.
But I can, because I am an honest person. I knew there would be an advantage in there somewhere. So, I get on gamespy and quite suddenly find out that something is wrong. I produce, no shit, a squad of scouts, and my base begins to be assaulted by wave after wave after wave of marines. So someone's cheating. Then I play another guy and I lose. Fair and square I'm thinking, but the third game is a four player game...I think. I don't know, my support never showed up and when I went over to see what the hell he was doing, he appeared to be making Defilers. No troops mind you, just Defilers.
This was the point at when I stopped playing on Game spy and began again to play against the computer. Man, am I good with Eldar. Also, I've managed to get games going against my friends (I just had to reload the game and get rid of those pesky patches), but they've got a bit of building up to do, I think.
Alright the Eldar tactic, and this is fricking viscious, is to teleport in pretty close to their base with your bonesingers, build a webway portal and then just start building turrets...not late in the game; first thing. They'll never get more than a squad out before they lose their armory if all goes well. And even if they do, a turret can take out a commander before it goes down. Especially if the bonesingers are repairing it. Plus, you can hide them in the webway portal, if needs be to protect them.
Wednesday, April 05, 2006
Terrain: house rules
But of course, GW will never do this. Their goal now is to hook as many people as possible which means making the rules as simple as possible. Okay fine, but why not release a supplement that's a stronger answer to what terrrain is supposed to do.
To this end, I've decided to start the ball rolling with hills. First of all, I want to talk about the "footprint." The footprint aught to be that area that, when seen from above, obviously is the terrain. Thought of another way, if you were to wrap a rubber band around the terrain at the height which the terrain is supposed to represent (level one, level two, or level three), then that would be the footprint. So, take for instance a building, surround by rubble. The building is one terrain "zone" of say level three height, the rubble is another terrain zone of level one height. The entire area will not give you the building's save, nor will the entire area block line of sight.
A Note: Why Change Anything
I suppose the aswer, "because the current rules are ridiculous," or "because terrain becomes either useless or too useful," are not the answers I should give here. Okay, let's try this. Area terrain, stops too much fire and no one's really quite sure how it's supposed to work. For instance, let's say I put a wall down the center of my board. Does that block line of sight? What about people who are right behind the wall? What about city fights where there are various bits of terrain everywhere, should I always assume that I have a cover save, and that unless I'm ridiculously incompetent at tactics, I've blocked your line of sight. What I'd like to point out is that the current terrain rules for 40k only work if you use a few pieces of terrain, nothing too big, and you forget the rules half the time in order to make the whole thing work. People on one side of a wall, poised to shoot over it should get cover, but they shouldn't have line of sight blocked. A building of enormous size shouldn't just be level 3 if there are windows that one can shoot through on the ground floor.
But more than all that, 40k is a game of futuristic combat. Turn on any sci fi movie and you will see that futuristic means insane and often gargantuan landscapes. The death star is the size of a planet. The battle for the future in Terminator is covered with piles of debris the size of houses. Hell, even the pictures in the 40k guides are littered with gigantic bits of cover which could not be put on the battlefield lest they make play impossible. What I am essentially saying is, we need a set of rules for terrain that make those kinds of landscapes feasible. Keep the cheap and easy rules for people running games with one foam hill and three sets of trees. I want to fight in hive world and space hulks dammit; I need rules!
Being In Cover-
In cover and out of cover
Now, if we can conceive of the footprint, then we will define four modes of cover by it. The extremes are obvious. In cover means models wherein more than 50% of the squad are within the footprint. Out of cover means that there are more than 50% models to be chosen as targets in the same squad who have nothing between the shooter and the model to block line of sight or to provide cover.
Taking Cover
The other two conditions are a little more complicated, but only slightly. "Taking cover" refers to models that are not actually in the footprint but who are behind it and close to it. Models can be considered "taking cover" if:
- More than 50% of the models are within 3" of the cover.
- More than 50% of the enemies have a shot on a "covered" model (within 3" of cover) of the attacking players choice that must go through the cover that is "taken."
In other words, models take cover. The attacking player determines whether he can shoot any of the models within 3" of the cover without having to shoot through the cover. If he can't then the models are assumed to have taken cover.
Blocked fire
The last position, signifies shots wherein an attacker attemts to shoot troops with an intervening object within their field of fire. This type of fire occurs when the majority of the attacked squad (more than 50%) either cannot be seen or must be seen through a terrain feature by the majority of the attacking squad (more than 50%). For now, suspend the standard Warhammer 40k rule that any intervening area terrain immediately blocks line of sight.
Here's how this is done in practice: Take each member of the squad to be attacked in turn and ask the opposing player of that model, can this miniature be seen, seen but with intervening obstacles, or is line of sight blocked (more on blocking line of sight later). If the answer is yes, mark that model, and the model that can make the shot, and move on to the next attacked miniature. When you've gone through the squad, if more than half the squad cannot be seen, all members of the squad receive full cover save from the area terrain, and limited casualities (can only lose troops up to the number that are able to be seen to be chosen by the defending player). If more than half can be seen but are behind the terrain, the defending player receives a full cover save. Otherwise, the squad can be shot and wounded as normal.
Blocking Line of Sight
According to the 40k rules as they now stand, area cover of the attacking miniatures height will block LOS for anything behind it. Thus, a level 2 miniature cannot shoot through a level two terrain obstacle. He may shoot into it, up to 6" or something like that. What I suggest is this: given any piece of terrain one should be able to look at it and decide what can bee seen through it from eye level to the table. This can and should be used as the deciding factor of what kind of line of sight is blocked. So, for instance, if a terrain feature is put down on the table, and one can see the miniature beyond it, but not its base, then the feature blocks line of sight for level 1 miniatures. If one cannot see the miniature at all, then the feature blocks line of sight for level two miniatures, and if one cannot see something like a Predator beyond it, then the terrain blocks level three. This decision should be made by looking at the lowest point in the feature's footprint.
Two things are important here:
- Some single feature may have multiple footprints. From the earlier example, the building surrounded by debris may block los up to level three though the debris only blocks los up to level one. A hill may have a level one footprint, a level two footprint, and a level three footprint.
- Blocking LOS is not the same as providing a cover save. If that same building had windows at its ground floor, it might block LOS for level one only, but provide cover up to level three
There is conveniently, one exception to this rule. Before the game, while the players are discussing the scenery, they may designate a feature type which always blocks level three throughout its footprint regardless of what the feature's model actually looks like. Generally, this is a forest, but it might be something else depending on the nature of the board.
Hiding in cover
Squads that are actually within the footprint and with more than 50% of its members within 6" of the footprint's edge should be considered "hidden." As long as the cover is the same height as the hiding miniatures the squad cannot be targetted (even by miniatures with a height advantage). Likewise, the squad cannot target any squad outside of, or within the cover that has more than 6" between the majority of the squad and the footprint's edge. Simply take enough of the closest miniatures to make up a majority and measure from the furthest squad member to the edge of the footprint to determine whether attack is possible.
Providing cover
While blocking LOS is conservative (if I can see the miniature then LOS is not blocked), cover is more conservative. Generally, if the miniature is in the footprint, then it receives cover, if the miniature has taken cover, then it receives cover, and if the miniature falls into the situation described under "blocked fire" it receives cover. It should not be hard to get cover, it is much harder to block LOS.
I think that this effectively covers that basics. What I would hope for, and what I may write on this blog are some more expanded sets of rules for how to use terrain, especially the more common pieces, and yes, Avram, I think there is obviously room to make rules for gun emplacements.
Sunday, April 02, 2006
The Many Brushes of Monstro
Okay, go to Michaels, go to the children's paint aisle. Okay, okay, are you there? Good. Now look at their brushes. Do you see the bag of like twenty crappy brushes for $5? Good. Buy those.
They might as well say "brushes for dry brushing" on the pack. Use them. Abuse them. It doesn't matter. Their about a quarter a piece. They won't hold paint if you want them to, which means that they are PERFECT for dry brushing. Especially the big plastic looking ones, and especially big bits of scenery. This is not some minor tid bit here; this is the real deal.
Thursday, March 30, 2006
'Nids go boom
First of all, all mention in this blog of my tactical mistakes I owe to the fact that I no longer sleep due to the new baby. Also, most huge mistakes were due to my listening to my partner Chris who had never played Tyranids before. That having been said, I have, and thus, I should have known better.
Tyranids. You want rending claws. You always want rending claws. Gaunts are fine if you can get rending claws (some variations allow). Otherwise...
By the way, I haven't played with the new rules so I don't know what fleet of claw does in them or what nasty special something or other is available. However, I am using Army Builder, and as such, I sort of have the new rules, but not really, and anyone who uses Army Builder knows what I mean. Still, it does allow for Harlequin Wraithlords. There's nothing wrong with that.
Anyway, wrong army, back to Tyranids. They aren't as fast as you think. They aren't, for instance, "Dark Eldar in a raider" fast. They're just a little faster than normal. Like, for instance, the Raveners will get 18" instead of 12" if they charge, but if they can't charge, they only get an extra 3". This means that for a while you are going to have to move your tyranids across the board. This is important. You win or lose with Tyranids based on whether you can get them across the board. For no other army, save an all Vyper Saim Hann force, is cover so important. You want to ALWAYS be in cover. If you can't get everyone in cover, make sure that at least 51% of the squad is in cover. I cannot stress this enough. Without cover, entire squads are going to be dessimated before your eyes and Tyranid squads are big. It doesn't matter. 30 hormagaunts? Who cares? If they become a primary target on the battlefield, they will be done for. YOU MUST HAVE COVER!
Preferably, you want cover that blocks line of sight from as many models as possible, but if you can't get that level of cover, you at least want something that will give you a saving throw.
I ran Tyranids at an Eldar army and they wripped me a part. the main reason for this is just what I've described. I thought that, one way or another, they couldn't decimate entire squads of guys. They can. They will. Get into cover.
Monday, March 27, 2006
something new everyday
Good news though, I got the mold! I just kind of had to pry out rocks with a dental pick.
There's a bigger crater that goes along with it. I'm hoping to spare it's destruction by using liquid latex. Cross your fingers.
Death Jester on ebay; harlequin question
The question is this: power blades are bought as equipment--in other words, not weapons. They allow the harlequin to ignore armor saves (like a power weapon) Here's the question: do they give the harlequin this ability throughout the rest of their arsenal. Can, for instance, a harlequin with power blades and a harlequin's kiss ignore armor saves on the kiss's attack? Because if not, then why can the harlequin get two weapons in addition to the power blades and why don't the power blades themselves count as a weapon, and if so....DAMN!!!
Oh, I suppose I do owe some kind of painting tip. Before painting a death jester, get really good with black washes. There, don't say I never gave you nothing.
Sunday, March 26, 2006
Dearest Avram
Avram is, in many ways, the first guide on my journey into the making of molds and such. Actually, Avram bought me my first hot knife. He is a long time friend and fellow wargamer, and evidently, a fan.
As such, it is unreasonable for you, Avram, to be bidding on these objects. You need but ask and I will grace your table with little trees, as many as you like..though admittedly, too many trees and the board gets a bit clutterred. I believe I was payed the highest compliment very recently by one of the guys I play with, Russ, who looked over at the bookcase of scenery they no longer use since I joined the gang and said, "can we get rid of this crappy terrain finally." If I could sell our city scape board without incurring $80 worth of S and H, I would. Perhaps soon I will post pictures of the ruined city. Though, Avram, I think you're right. The game needs rules for buildings, installations, listening posts, etc.. There are minor rules in City Fight, but that's for the last edition.
I presume that you are making this "move" of bidding on my items because you see that I have no bids on anything as of yet, and you fear that I will be left in the lurch. Fear not and stay the course--people generally bid at the last minute. Besides, if you do a search for trees and Warhammer, you will notice that I am one of two scenery designers in the U.S. as of now who are making little trees (probably for good reason, but hey, my masochism is your bargain). This is reason alone to think that the trees will sell.