Friday, January 12, 2007

hills cont'd: some strangeness

A hill’s height remains constant and is not relative. In other words, a level 2 hill is still level 2 even to models standing on top of level 1 hills. It is level 2 even to height level 3 models. So, a level 2 hill blocks LOS between 2 level 2 models even if both figures are standing on level 1 hills.

Standing on top of a level 3 hill, because it does not allow you to look over level 3 terrain, confers no real height advantage over a level 2 hill. However, as a level 3 hill it will block LOS against everything not on it (including figures on a level 2 portion of that same hill). In a worse case scenario, one might imagine a 3 step hill with a defiler on the level 2 area attempting to fire upon a Land Raider also on that same level 2 but with a level 3 step between the two models. Despite the gigantic nature of both these vehicles, and despite their elevated position, the level 3 rise between the two figures will block LOS.

As height level 3 figures already ignore level 2 terrain for purposes of LOS, and level 1 terrain for both LOS and cover saves, this size model gains no advantage on a level 1 hill. On a level 2 hill, these models ignore the cover save conferred by level 2 cover as well as the hull down that tanks get behind level 2 terrain. …But the same is true of any size model on a level 2 hill.

No comments: