Showing posts with label scenery. Show all posts
Showing posts with label scenery. Show all posts
Monday, September 08, 2008
Easy Roman Columns for Warhammer 40k
So, I got tired of buying roman columns 4 to a pack (cake topper aisle at Michaels) and decided to build my own en masse. Here's how it's done. Go to the dollar store and pick up one of their mops. You're going to be using the handle of the mop as the column so you want something that has that column texture to it. Okay, great. The stuff's made of cheap metal so you'll need somthing to cut it with that wont crush it. I used a dremel cut off wheel. It's really thin stuff so it won't really take much effort to cut it. Bases of columns and tops are the real tough part. I just cast mine with Hirst Arts molds--it's just easier. If you don't have Hirst Arts Molds, you still have a few options. For one, there's the Scrapbook textrure strips. They stick on but you're going to want to reinforce them with glue. If you wrap them around something already round and slightly larger than the handle (say a coke bottle cap) they'll have a seem, put it away from the world and you've got a kind of base. You can also use the spout of a two liter: cut it below the threading (just below the flat part and turn it upside down (this looks particularly sci fi). For the top of the column you can similar to the base, but an easier move (especially if you're dealing with ruins) is that while you're at the dollar store, pick out some of that crappy statuary they've got around. Normally it mounted on flat bases with some kind of texture to it. Bus. t that for the base. Remember to save the statuary itself. We use every part of our kill. I'm waiting to put all of mine together in some kind of demented chaos collage.
Labels:
40k,
columns,
painting tips,
ruins,
scenery,
scenery tips,
warhammer
Sunday, March 30, 2008
Ace of base- part 1

Okay more on the basing problem. This time with pictures.
Stituation 1:
Here we have a Thousand Sons Termie (converted from a chaos squat in exo-armor) shooting at a genestealer. They are 6" apart and nothing is between them.
Would you let the termie fire on the stealer? Does the stealer get cover?
Does that count as area terrain? If so, across the whole base, or only in part, and if in part, what part?
By the way, that's my new Tyranid color scheme and my new Tau scenery stuff that I'm planning on taking to the con and then putting up on eBay.
Labels:
40k,
cover rules,
how would you play it?,
playing color,
rules,
scenery,
Tau structures,
terrain
Ace of Base pt. 3

Last one. Clearly the stealer aught to get, at the very least, a cover save. Should the termie have line of sight? Note: there is not 6" of terrain between the stealer and the termie. At table level, the termie can see the stealers top claw, but nothing else.
Friday, March 28, 2008
Gallery up!
The gallery on my scenery website is up and running again.
Labels:
40k,
scenery,
terrain,
warhammer,
warhammer 40k,
warhammer 40k terrain for sale,
website
Friday, February 02, 2007
...into the studio
My photography area is upstairs...above my child's nursury. This is problematic as it means that I cannot take pictures while my child is asleep. Also, as I mostly watch him when I'm awake I can't always pop off and leave him to go up into the attic. Of course, I can't take him with me because, well...it is the attic of a scenery designer. It's full of stuff.
Long story short. It has been awhile since I've had the chance to take pictures, but I've managed. Just FYI, there's a picture of my new hillside bunker up in the gallery. It pretty much dropped my gaming group's collective jaw when they saw it, and I've updated my bargain bin.
I've got tons more stuff and I'll probably be exploding out onto Ebay pretty soon. So, keep an eye out.
Long story short. It has been awhile since I've had the chance to take pictures, but I've managed. Just FYI, there's a picture of my new hillside bunker up in the gallery. It pretty much dropped my gaming group's collective jaw when they saw it, and I've updated my bargain bin.
I've got tons more stuff and I'll probably be exploding out onto Ebay pretty soon. So, keep an eye out.
Friday, January 12, 2007
Hills re-revisited: The Basics
The Basics:
A hill is any piece of terrain that a miniature can stand on top of. A hill may have other characteristics—a bunker is, for instance, a hill for miniatures standing on top of it.
Hills have three levels of height. These height levels do not directly correspond to the height levels of figures (a level 3 hill is not the same height as a level 3 miniature). Hills allow figures on top of them to ignore terrain equal to or lower than the hill’s height, bearing in mind that no vantage point will allow a model to ignore level 3 terrain. Enemy models attempting to draw a line of sight to a model on a hill may ignore all terrain features of equal to or lower than the height of the hill. Models on top of hills do not gain cover from the hill itself though they may gain cover due to bluffs, canyons, or area terrain on top of the hill.
A hill is any piece of terrain that a miniature can stand on top of. A hill may have other characteristics—a bunker is, for instance, a hill for miniatures standing on top of it.
Hills have three levels of height. These height levels do not directly correspond to the height levels of figures (a level 3 hill is not the same height as a level 3 miniature). Hills allow figures on top of them to ignore terrain equal to or lower than the hill’s height, bearing in mind that no vantage point will allow a model to ignore level 3 terrain. Enemy models attempting to draw a line of sight to a model on a hill may ignore all terrain features of equal to or lower than the height of the hill. Models on top of hills do not gain cover from the hill itself though they may gain cover due to bluffs, canyons, or area terrain on top of the hill.
hills cont'd: some strangeness
A hill’s height remains constant and is not relative. In other words, a level 2 hill is still level 2 even to models standing on top of level 1 hills. It is level 2 even to height level 3 models. So, a level 2 hill blocks LOS between 2 level 2 models even if both figures are standing on level 1 hills.
Standing on top of a level 3 hill, because it does not allow you to look over level 3 terrain, confers no real height advantage over a level 2 hill. However, as a level 3 hill it will block LOS against everything not on it (including figures on a level 2 portion of that same hill). In a worse case scenario, one might imagine a 3 step hill with a defiler on the level 2 area attempting to fire upon a Land Raider also on that same level 2 but with a level 3 step between the two models. Despite the gigantic nature of both these vehicles, and despite their elevated position, the level 3 rise between the two figures will block LOS.
As height level 3 figures already ignore level 2 terrain for purposes of LOS, and level 1 terrain for both LOS and cover saves, this size model gains no advantage on a level 1 hill. On a level 2 hill, these models ignore the cover save conferred by level 2 cover as well as the hull down that tanks get behind level 2 terrain. …But the same is true of any size model on a level 2 hill.
Standing on top of a level 3 hill, because it does not allow you to look over level 3 terrain, confers no real height advantage over a level 2 hill. However, as a level 3 hill it will block LOS against everything not on it (including figures on a level 2 portion of that same hill). In a worse case scenario, one might imagine a 3 step hill with a defiler on the level 2 area attempting to fire upon a Land Raider also on that same level 2 but with a level 3 step between the two models. Despite the gigantic nature of both these vehicles, and despite their elevated position, the level 3 rise between the two figures will block LOS.
As height level 3 figures already ignore level 2 terrain for purposes of LOS, and level 1 terrain for both LOS and cover saves, this size model gains no advantage on a level 1 hill. On a level 2 hill, these models ignore the cover save conferred by level 2 cover as well as the hull down that tanks get behind level 2 terrain. …But the same is true of any size model on a level 2 hill.
hills cont'd: commentary on the strangeness
At first these situations seem counter-intuitive, but correct modeling can make such rules more realistic. As level one does not block LOS between level 2 combatants, it must be shorter than level 2 models; less than 1 ½ inch aught to do it. Level 2 blocks LOS between level 2 models but not level 3, which means 1 ½”-2”. Level 3 must be modeled that LOS must be blocked between two dreadnoughts both standing on level 2 hill. Optimally, this would mean that level 3 should be about 5” tall.
The problem seems to be the grey area between level 2 and 3: 2”-5”. I am inclined to split the difference and make level 2 go from 1 ½”-2 ½” and make level 3 any height greater than 2 ½” with an optimal modeling height of 5”. If one imagines then that level one equals up to 1 ½” with an optimal height of 1”, level 2 between 1 ½”-2 ½” with an optimum of 2” and that level 3 is 2 ½” and up with an optimum of 5”, the board becomes remarkably self evident in regards to what blocks what for everything except the largest of tanks.
The problem seems to be the grey area between level 2 and 3: 2”-5”. I am inclined to split the difference and make level 2 go from 1 ½”-2 ½” and make level 3 any height greater than 2 ½” with an optimal modeling height of 5”. If one imagines then that level one equals up to 1 ½” with an optimal height of 1”, level 2 between 1 ½”-2 ½” with an optimum of 2” and that level 3 is 2 ½” and up with an optimum of 5”, the board becomes remarkably self evident in regards to what blocks what for everything except the largest of tanks.
optional rule for hills: hull down: Duck and Cover
As the rules stand now, level 2 and 3 hills do exactly the same thing: they allow you to ignore level 2 terrain. Because of this, there is no reason to climb to the top of level 3 hills.
To simulate the increased height advantage, assume that a hill does not negate area terrain cover’s cover save for cover equal to the height of the hill. The hill will still allow firers to ignore terrain of any depth as far as LOS is concerned. Therefore, a figure on a level 2 hill would still be able to see over level 2 terrain and ignore its capacity to grant a cover save unless figures are actually imbedded inside level 2 area terrain. In such a case, they get a cover save, but can be fired at no matter how deeply they are imbedded.
With this rule in effect, level 3 terrain would allow a figure to ignore area 2 cover terrain.
To simulate the increased height advantage, assume that a hill does not negate area terrain cover’s cover save for cover equal to the height of the hill. The hill will still allow firers to ignore terrain of any depth as far as LOS is concerned. Therefore, a figure on a level 2 hill would still be able to see over level 2 terrain and ignore its capacity to grant a cover save unless figures are actually imbedded inside level 2 area terrain. In such a case, they get a cover save, but can be fired at no matter how deeply they are imbedded.
With this rule in effect, level 3 terrain would allow a figure to ignore area 2 cover terrain.
optional rule for hills: hull down
One other way to increase the virility of firers on level three terrain is to allow such firers, and only such firers, to ignore level 2 terrain against level 3 enemies. Thus, enemy tanks attacked by fire from a level 3 hill (and not on a level 2 or 3 hill) would not be able to claim the condition of “hull down.”
optional rule for hills: canopy
Most terrain is “open topped” some terrain, however, is not. In such cases, terrain may have different “game heights” in regards to what it blocks for LOS and when it will provide cover. Terrain with a roof, for instance, counts as level 3 for cover saves, but may be only level 1 or 2 to block LOS depending on the size of the building. This terrain cannot block LOS regardless of depth to enemies that are higher than its “LOS size”. For instance, a bunker that is level 2 in height has a roof. Enemies that take higher ground cannot ignore the cover save afforded the bunker by taking a position on a level 2 hill, though they can ignore its ability to block their LOS. If the bunker is large, and there is more than 6” between the target and its attacker on the hill, the attacker may still draw line of sight to the enemy as he is shooting down and not horizontally, through the terrain.
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