Showing posts with label warhammer. Show all posts
Showing posts with label warhammer. Show all posts

Monday, September 08, 2008

Easy Roman Columns for Warhammer 40k

So, I got tired of buying roman columns 4 to a pack (cake topper aisle at Michaels) and decided to build my own en masse. Here's how it's done. Go to the dollar store and pick up one of their mops. You're going to be using the handle of the mop as the column so you want something that has that column texture to it. Okay, great. The stuff's made of cheap metal so you'll need somthing to cut it with that wont crush it. I used a dremel cut off wheel. It's really thin stuff so it won't really take much effort to cut it. Bases of columns and tops are the real tough part. I just cast mine with Hirst Arts molds--it's just easier. If you don't have Hirst Arts Molds, you still have a few options. For one, there's the Scrapbook textrure strips. They stick on but you're going to want to reinforce them with glue. If you wrap them around something already round and slightly larger than the handle (say a coke bottle cap) they'll have a seem, put it away from the world and you've got a kind of base. You can also use the spout of a two liter: cut it below the threading (just below the flat part and turn it upside down (this looks particularly sci fi). For the top of the column you can similar to the base, but an easier move (especially if you're dealing with ruins) is that while you're at the dollar store, pick out some of that crappy statuary they've got around. Normally it mounted on flat bases with some kind of texture to it. Bus. t that for the base. Remember to save the statuary itself. We use every part of our kill. I'm waiting to put all of mine together in some kind of demented chaos collage.

Sunday, March 30, 2008

Ace of Base pt. 2




Okay, how about this? Clearly, this scene could be area terrain or just as easilly it might not be. Does the stealer get a cover save? Hell, is that difficult ground?

Ace of Base pt. 3


Last one. Clearly the stealer aught to get, at the very least, a cover save. Should the termie have line of sight? Note: there is not 6" of terrain between the stealer and the termie. At table level, the termie can see the stealers top claw, but nothing else.

Friday, March 28, 2008

Gallery up!

The gallery on my scenery website is up and running again.

Monstro- A brief history of madness

Q welcomed me the other day to the dark side because I'm playing chaos. That's funny.

  • 1988- See Warhamer 40k at DunDraCon at the Oakland Hilton. Began playing Orks.
  • 1988-1991- The great arms race builds up between me and the two marine players. By the time 1991 rolls around, the marine player has 6 dreadnoughts, hundreds of men, five rhinos and a predator.
  • 1991- Marine player goes into the army, sells me all of his miniatures for $100.
  • 1992-1994- I begin playing Slaanesh (because the book for Tzeentch and Nurgle is not yet out). Chaos rocks. My oppposition is an Eldar player and a Tyranid player.
  • 1994- Both of my opponents give up the game and hand me their armies. At this point I have an Ork army, a marine army, a chaos army, an Eldar army, and a Tyranid army (the Tyranid army began as a genesteeler chaos cult so I also have a squat army and all the khorne daemons). All armies contain at least fifty miniatures. Chaos and marines top out at about 250. Eldar include a squad of every aspect except Warp Spiders (which hadn't yet been invented).
  • 1997-2004- I stopped playing. During my hiatus, somehow, the genesteelers multiplied. I have during this time given away enough Orks to make an army and enough Tyranids to make an army. My god there are still more. During this time, GW discontinues Squats and Zoats. I still have yet to fully recover.
  • 2004- I begin playing again as Eldar. The only thing I lack is all the hover stuff. I buy a bunch of that. Including Nuadhu. I own Nuadhu. How pitiful is that?
  • 2005- I went through a little grey knight phase which I think included an entire guard army just in case. I don't know why I own so many damn guard. I have yet to ever play one of them. Around this same time I began to divide my chaos army in half--Undivided (The Pyre) and the old Slaanesh army (light blue and black). My space marines have ultimately settled down to Ultramarines, but as that constitutes about a 1/4 of them, I'm still contemplating making another marine army.
  • 2006- Tzeentch. It's hard not to own a Tzeentch army. You buy two squads, Ahriman, a squad of horrors, and a Lord of Change, what else do you need? I broke down and bought the Thousand Sons dreadnought and a couple of chaos predators, but I think at least one of the predators is going to be chaos undivided.
  • 2007-2008- While it is fun to own fifty f'ing armies, even when you play week after week, you settle into a routine. I go through phases as to what I want to play. Normally, it's either Eldar, Chaos, or Marines. I haven't played Orks in a LONG time, so I'm thinking of painting them up and bringing them back out. I like the new codex so we'll see. I daily fight the urge to own a necron army. If you look at my scenery, you will notice that it is the stuff I'm best at making.

Wrap up: I have too many damn miniatures and I'm not a fast painter. This week, I painted 8 genestealers and 8 noise marines. I haven't even made a dent. This is no longer a hobby, it's an albatross. I will be painting from now until doomsday. In a box somewhere I have 20 plague marines and a great unclean one. I'm sick.

Friday, February 02, 2007

...into the studio

My photography area is upstairs...above my child's nursury. This is problematic as it means that I cannot take pictures while my child is asleep. Also, as I mostly watch him when I'm awake I can't always pop off and leave him to go up into the attic. Of course, I can't take him with me because, well...it is the attic of a scenery designer. It's full of stuff.

Long story short. It has been awhile since I've had the chance to take pictures, but I've managed. Just FYI, there's a picture of my new hillside bunker up in the gallery. It pretty much dropped my gaming group's collective jaw when they saw it, and I've updated my bargain bin.

I've got tons more stuff and I'll probably be exploding out onto Ebay pretty soon. So, keep an eye out.

Friday, January 12, 2007

Eldar Codex: A re-review

So, I've been playing Eldar since the new codex came out.

First off, Harlequins are just ridiculously bad ass. It is as simple as that. I'm not sure why anyone would ever buy Striking Scorpions instead, and I'm damn confused as to why anyone is still buying the Howling Banshees. I think if you're going to buy the Howling Banshees, buy the phoenix lord to go along, but that's beside the point, which is simply: Harlequins are bad ass.

They took down the star cannon, the bright lance, and the vehicles (no more combat crystal). Okay, that's true. The first two problems with the eldar army are negligible next to the third. If you don't have vehicles, you don't worry about star cannons and bright lances. They made some strange rule in case you're playing two fire prisms, but who in the hell is playing two fire prisms? So, basically, the guardians got taken down a peg, but that's okay, because the Guardians can now have two fields of fire open for one weapon at the same time. Read the rules closely. It's nice.

Keep in mind, I have 15 jet bikes. They gave the jet bikes a major bump. They are sooo hot as to make Swooping Hawks even less desirable, and yes, they still get a move during their assault phase, fire or no, so something still has that Combat Crystal-esque tactic. I love the bikes.

Also, dire avengers, which used to suck are now so tactically powerful as to make any drawbacks one sees in the guardians to be negligible.

Wraithlords and Avatars, not that they needed it, are bumped. In fact, though I play Eldar, I would list the Avatar as a kind of cheating miniature (much like the Chaos Lord, Tau Crisis suits, the entire Dark Eldar army, etc.--every army has a little cheat, so don't get on your high horses, non-Eldar players). It's the point cost. It's so low! I have played about four battles with my eldar now, and have still yet to buy the farseer.

The problem, and I mentioned this before I think, is that the book is divided in two. All the necessary rules are in the front, and all the stats are in the back. That's so fucking stupid as to make me want to slap GW employees (harder than I normally want to slap them). Why in the fuck did they do that! Oh wait, I know. It's to make pirated PDF versions prohibitive. Great GW, I bought your book and it's a pain in the ass for me too!

Finally, and I can't stress this enough, Harlequins kick ass!

By the way, last tuesday, a half strength squad of Dire Avengers (3), plus a full squad of Howling banshees (4+exarch) killed a fully decked/four wound/monstrous creature Chaos Lord. It was so very sweet that I didn't even care when that same squad got mowed down by one of three pie plates the Iron Warriors (cheat army) decided to bring to the battlefield.

Hills re-revisited: The Basics

The Basics:

A hill is any piece of terrain that a miniature can stand on top of. A hill may have other characteristics—a bunker is, for instance, a hill for miniatures standing on top of it.

Hills have three levels of height. These height levels do not directly correspond to the height levels of figures (a level 3 hill is not the same height as a level 3 miniature). Hills allow figures on top of them to ignore terrain equal to or lower than the hill’s height, bearing in mind that no vantage point will allow a model to ignore level 3 terrain. Enemy models attempting to draw a line of sight to a model on a hill may ignore all terrain features of equal to or lower than the height of the hill. Models on top of hills do not gain cover from the hill itself though they may gain cover due to bluffs, canyons, or area terrain on top of the hill.

hills cont'd: some strangeness

A hill’s height remains constant and is not relative. In other words, a level 2 hill is still level 2 even to models standing on top of level 1 hills. It is level 2 even to height level 3 models. So, a level 2 hill blocks LOS between 2 level 2 models even if both figures are standing on level 1 hills.

Standing on top of a level 3 hill, because it does not allow you to look over level 3 terrain, confers no real height advantage over a level 2 hill. However, as a level 3 hill it will block LOS against everything not on it (including figures on a level 2 portion of that same hill). In a worse case scenario, one might imagine a 3 step hill with a defiler on the level 2 area attempting to fire upon a Land Raider also on that same level 2 but with a level 3 step between the two models. Despite the gigantic nature of both these vehicles, and despite their elevated position, the level 3 rise between the two figures will block LOS.

As height level 3 figures already ignore level 2 terrain for purposes of LOS, and level 1 terrain for both LOS and cover saves, this size model gains no advantage on a level 1 hill. On a level 2 hill, these models ignore the cover save conferred by level 2 cover as well as the hull down that tanks get behind level 2 terrain. …But the same is true of any size model on a level 2 hill.

hills cont'd: commentary on the strangeness

At first these situations seem counter-intuitive, but correct modeling can make such rules more realistic. As level one does not block LOS between level 2 combatants, it must be shorter than level 2 models; less than 1 ½ inch aught to do it. Level 2 blocks LOS between level 2 models but not level 3, which means 1 ½”-2”. Level 3 must be modeled that LOS must be blocked between two dreadnoughts both standing on level 2 hill. Optimally, this would mean that level 3 should be about 5” tall.
The problem seems to be the grey area between level 2 and 3: 2”-5”. I am inclined to split the difference and make level 2 go from 1 ½”-2 ½” and make level 3 any height greater than 2 ½” with an optimal modeling height of 5”. If one imagines then that level one equals up to 1 ½” with an optimal height of 1”, level 2 between 1 ½”-2 ½” with an optimum of 2” and that level 3 is 2 ½” and up with an optimum of 5”, the board becomes remarkably self evident in regards to what blocks what for everything except the largest of tanks.

optional rule for hills: hull down: Duck and Cover

As the rules stand now, level 2 and 3 hills do exactly the same thing: they allow you to ignore level 2 terrain. Because of this, there is no reason to climb to the top of level 3 hills.
To simulate the increased height advantage, assume that a hill does not negate area terrain cover’s cover save for cover equal to the height of the hill. The hill will still allow firers to ignore terrain of any depth as far as LOS is concerned. Therefore, a figure on a level 2 hill would still be able to see over level 2 terrain and ignore its capacity to grant a cover save unless figures are actually imbedded inside level 2 area terrain. In such a case, they get a cover save, but can be fired at no matter how deeply they are imbedded.
With this rule in effect, level 3 terrain would allow a figure to ignore area 2 cover terrain.

optional rule for hills: hull down

One other way to increase the virility of firers on level three terrain is to allow such firers, and only such firers, to ignore level 2 terrain against level 3 enemies. Thus, enemy tanks attacked by fire from a level 3 hill (and not on a level 2 or 3 hill) would not be able to claim the condition of “hull down.”

optional rule for hills: canopy

Most terrain is “open topped” some terrain, however, is not. In such cases, terrain may have different “game heights” in regards to what it blocks for LOS and when it will provide cover. Terrain with a roof, for instance, counts as level 3 for cover saves, but may be only level 1 or 2 to block LOS depending on the size of the building. This terrain cannot block LOS regardless of depth to enemies that are higher than its “LOS size”. For instance, a bunker that is level 2 in height has a roof. Enemies that take higher ground cannot ignore the cover save afforded the bunker by taking a position on a level 2 hill, though they can ignore its ability to block their LOS. If the bunker is large, and there is more than 6” between the target and its attacker on the hill, the attacker may still draw line of sight to the enemy as he is shooting down and not horizontally, through the terrain.