Tuesday, January 03, 2006

What Tzeentch can do

I mentioned in my earlier post that I wanted my Tzeentch army to do what my other armies could not. Here's what that is.

Keep in mind the only thing that a thousand sons army can get that an undivided army with Tzeentch soldiers cannot, is the ability to put more than one sorceror in a unit of chosen. Keep that in mind.

My basic tactic with the army is two fold. First off, it's based on Chosen in terminator armor. Chosen in terminator armor can get massive firepower in the way of spells. It's possible to have, in a five man squad, two gifts of chaos, a wind of change, and two bolts of change. That's a lot of death coming out of a five man squad.

Furthermore, the champion with the eye of Tzeentch and four thrall wizards, creates a flesh buffer. Since the Terminators outnumber the thralls, the save is 2+/5+, and if its a ridiculous attack, the aspiring champion can soak the wound and re-roll. Moreover, it allows the champion to cast more than one devastating spellsper turn. Even if you don't arm the termies with cool stuff (which you might as well still do), you can still throw out 2 strength 8, AP 2 attacks a turn. Or Wind of Change, or whatever. Seriously, this is firepower. I'm still not sure whether or not this means the unit cannot deep strike (Thrall wizards are war gear after all), but if it does mean that these guys can deep strike, holy shit!!

The problem is that this unit could ultimately cost five hundred or more points all by itself. Tzeentch is not cheap. This means that the HQ section is going to have to cost very little, as are the two basic units. In order to make a terminator squad of sorcerers with the firepower I want, I'm going to have to go the supercheap route on everything else. This means that, more than likely, the Lord of Change, the Dreadnought, and the Predator are out. Still, can't have an army without 'em. So, there you go.

Note, you don't have to put that squad in terminator armor, it just makes them nigh unstoppable. That's the point. This is not an army where I plan to put twenty five or thirty serious miniatures on the table for a 1000 points. That's my other chaos army (actually that's my marines and Eldar, but you get the idea). The point here is to put down twenty useless miniatures, ten decent miniatures, and five little GODS!

You can go another route, of course, by simply making a nine man squad in terminator armor, and giving the aspiring champion the four thrall wizards, and etc.. This will mean, however, that only one guy will have spells, but then, the terminators will all have two wounds. Moreover, this squad actually costs less than a group of chosen in terminator armor, and you can use these models in a chaos undivided army if you'd like as they count initially as a troupe choice.

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